getgenv().shoefarm = not getgenv().shoefarm
coroutine.wrap(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().shoefarm then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)()
while getgenv().shoefarm do wait()
for i,v in pairs(game.Workspace.Ignored.Drop:GetChildren()) do
if v:IsA("MeshPart") then
local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
if mag < 200 then
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0)
wait(0.1)
fireclickdetector(v.ClickDetector)
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0)
end
end
end
if game.Workspace.Ignored.Drop:FindFirstChild("MeshPart") == nil then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].HumanoidRootPart.CFrame * CFrame.new(0,-5,0)
wait(0.3)
fireclickdetector(game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector)
end
end