if not game.Loaded then
game.Loaded:Wait()
wait(3)
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local MoneyDataFolder = ReplicatedStorage:WaitForChild("MoneyData")
local LocalPlayerCashValue = MoneyDataFolder:WaitForChild(LocalPlayer.Name).Cash
local LocalPlayerBankValue = MoneyDataFolder:WaitForChild(LocalPlayer.Name).BankAccount
local ATMAction = ReplicatedStorage:WaitForChild("ATMAction")
local PlayerWhitelist = {}
local function IsPlayerWhitelisted(player)
for _,v in pairs(PlayerWhitelist) do
if v == player.Name then
return true
end
end
return false
end
local function GetGunObject()
if LocalPlayer.Backpack:FindFirstChild("AK47(LEGAL)") then
return LocalPlayer.Backpack["AK47(LEGAL)"]
else
local LocalCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
if LocalCharacter:FindFirstChild("AK47(LEGAL)") then
return LocalCharacter:FindFirstChild("AK47(LEGAL)")
end
end
return nil
end
local function GetGunRemote()
local GunModel = GetGunObject()
if GunModel ~= nil then
return GunModel:FindFirstChild("RemoteEvent")
end
end
local function EquipGun()
local GunModel = GetGunObject()
if GunModel ~= nil then
local LocalCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
LocalCharacter.Humanoid:EquipTool(GunModel)
end
end
local function UnEquipGun()
local GunModel = GetGunObject()
if GunModel ~= nil then
local LocalCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
LocalCharacter.Humanoid:UnequipTools()
end
end
local function FireAtObject(part)
local GunRemote = GetGunRemote()
local args = {
[1] = "Fire",
[2] = part.Position,
[3] = part,
[4] = "editbynsxfa",
[5] = part.Position,
[6] = Vector3.new(0,1,0),
[7] = "noob"
}
GunRemote:FireServer(unpack(args))
end
local function GetRemainingAmmo()
local GunModel = GetGunObject()
if GunModel ~= nil then
return GunModel:WaitForChild("GunControl").AmmoSettings.MagAmmo.Value
end
end
local function ReloadGun()
local GunRemote = GetGunRemote()
if GunRemote ~= nil then
local args = {
[1] = "Reload"
}
GunRemote:FireServer(unpack(args))
end
end
local function KillPlayer(player)
pcall(function()
local TargetPlayerCharacter = player.Character
if TargetPlayerCharacter ~= nil then
local TargetPlayerHumanoid = TargetPlayerCharacter:FindFirstChild("Humanoid")
if TargetPlayerHumanoid ~= nil then
local attempts = 0
while RunService.Heartbeat:Wait() do
if TargetPlayerHumanoid.Health <= 0 or TargetPlayerHumanoid.Health >= 150 or TargetPlayerCharacter:FindFirstChild("ForceField") or attempts >= 34 or IsPlayerWhitelisted(player) then
break
end
FireAtObject(TargetPlayerCharacter.Head)
attempts += 1
if GetRemainingAmmo() <= 0 then
ReloadGun()
end
wait(0.05)
end
end
end
end)
end
if not GetGunObject() ~= nil then
if LocalPlayerCashValue.Value >= 2500 then
local args = {
[1] = "AK47(LEGAL)",
[2] = 2500,
[3] = "Cash"
}
workspace.DealersScript.BuyItem:InvokeServer(unpack(args))
else
if LocalPlayerCashValue.Value + LocalPlayerBankValue.Value >= 2500 then
ATMAction:FireServer(
"Withdraw",
2500 - LocalPlayerCashValue.Value
)
wait(0.8)
local args = {
[1] = "AK47(LEGAL)",
[2] = 2500,
[3] = "Cash"
}
workspace.DealersScript.BuyItem:InvokeServer(unpack(args))
end
end
end
if GetGunObject() ~= nil then
EquipGun()
wait(1.5)
UnEquipGun()
while wait() do
for _,v in pairs(Players:GetChildren()) do
if v ~= LocalPlayer then
KillPlayer(v)
end
end
end
end