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--https://rbscripts.com
getgenv().killAllKey = getgenv().killAllKey or Enum.KeyCode.V
-- init
if not game:IsLoaded() then
game.Loaded:Wait();
end
local service = setmetatable({}, {
__index = function(self, index)
return game.GetService(game, index);
end
});
-- variables
local players, runService, userInputService, replicatedStorage = service.Players, service.RunService, service.UserInputService, service.ReplicatedStorage
local inputBegan = userInputService.InputBegan
local postSimulation = runService.PostSimulation
local client = players.LocalPlayer
local characterAdded = client.CharacterAdded
local character = client.Character or characterAdded:Wait();
local rootPart = character and character:FindFirstChild("HumanoidRootPart");
local tool;
local remote;
local killAllToggled = false
-- functions
local function kill(player)
if player.Team == client.Team then return end
local playerCharacter = player.Character
if not playerCharacter then return end
if playerCharacter:FindFirstChild("ForceField") then return end
local playerHumanoid = playerCharacter:FindFirstChildOfClass("Humanoid");
if not playerHumanoid or playerHumanoid.Health == 0 then return end
local playerRootPart = playerCharacter:FindFirstChild("HumanoidRootPart");
if not playerRootPart then return end
local arguments = tool.Name == "Knife" and {playerRootPart, "Throw"} or tool.Name == "Gun" and {playerRootPart, playerRootPart.Position, rootPart.Position}
remote:FireServer(unpack(arguments));
end
local function onChildAdded(child)
if child and child:IsA("Tool") and (child.Name == "Gun" or child.Name == "Knife") then
tool = child
remote = tool:WaitForChild("Damage");
end
end
-- connections
character.ChildAdded:Connect(onChildAdded);
inputBegan:Connect(function(key)
if userInputService:GetFocusedTextBox() then return end
if key.KeyCode == killAllKey then
killAllToggled = not killAllToggled
end
end);
characterAdded:Connect(function(Character)
character = Character
character:WaitForChild("Humanoid");
rootPart = character:WaitForChild("HumanoidRootPart");
character.ChildAdded:Connect(onChildAdded);
end);
postSimulation:Connect(function(deltaTime)
if killAllToggled and tool and remote then
for i = 1, #players:GetPlayers() do
local player = players:GetPlayers()[i];
if player == client then continue end
kill(player);
end
end
end);