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--https://rbscripts.com
local QuestModule = require(game:GetService("ReplicatedStorage").Quests)
local GuideModule = require(game:GetService("ReplicatedStorage").GuideModule)
function GetQuest()
local PlayerLvl = game:GetService("Players").LocalPlayer.Data.Level.Value
local Levels = {}
local QuestHold = {lvl = nil}
local HolderNpc = {}
for i,v in pairs(GuideModule.Data.NPCList) do
if v.NPCName == GuideModule.Data.LastClosestNPC then
NPCpos = v.Position
NPCName = v.NPCName
end
for i1, v1 in pairs(v.Levels) do
if PlayerLvl >= v1 then
if not levelreq then
levelreq = 0
end
if v1 > levelreq then
levelreq = v1
end
end
end
end
for i,v in next, QuestModule do
for _,v in pairs(v) do
MobNameTest = v.Name
if v.LevelReq == levelreq then
for i1,v1 in pairs(v.Task) do
if i1 == MobNameTest then
Ms = i1
end
end
end
Check, Ammount = next(v.Task, nil)
if v.LevelReq <= PlayerLvl and
v.Name ~= "Trainees"
and v.Name ~= "Swan's Raid"
and v.Name ~= "Town Raid"
and Ammount ~= 1 then
QuestHold["lvl"] = v.LevelReq
table.insert(Levels, {_, v, i})
end
end
end
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
movl = string.match(v.Name, "%d+")
if tonumber(movl) <= levelreq then
Ms = v.Name
end
end
-- v.Name:find(Ms) and #v.Name > #Ms and
table.sort(Levels, function(g,h)
return g[2].LevelReq < h[2].LevelReq
end)
local Higets = Levels[#Levels]
local Check,Ammount = next(Higets[2].Task,nil)
local Info = {
MobName = Ms;
QuestPos = NPCpos;
QuestNPC = NPCName;
QuestCframe = Check;
QuestText = Check;
QuestName = Higets[3];
QuestIndex = Higets[1];
QuestLevelReq = levelreq or QuestHold["lvl"];
}
return Info
end
print(GetQuest().MobName)