• Post category:Arsenal

Roblox Script Updated Arsenal gun mods

for i,v in next, game.ReplicatedStorage.Weapons:GetChildren() do
for i,c in next, v:GetChildren() do -- for some reason, using GetDescendants dsent let you modify weapon ammo, so I do this instead
for i,x in next, getconnections(c.Changed) do
x:Disable() -- probably not needed
end
if c.Name == "AReload" or c.Name == "RecoilControl" or c.Name == "EReload" or c.Name == "SReload" or c.Name == "ReloadTime" or c.Name == "EquipTime" or c.Name == "Spread" or c.Name == "MaxSpread" then
c.Value = 0
elseif c.Name == "Range" then
c.Value = 9e9
elseif c.Name == "Auto" then
c.Value = true
elseif c.Name == "FireRate" or c.Name == "BFireRate" then
c.Value = 0.02 -- don't set this lower than 0.02 or else your game will crash
end
end
end

while wait() do
game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value = 300
game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value = 300
game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.primarystored.Value = 300
game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.secondarystored.Value = 300
end